Back(For Real This Time)

Ok, ok, so I know I promised last August that I was going to update more regularly and I haven’t, well from now on I’ll post some progress regularly and I’ll have a better idea of what I’m going to do in the future. If the above sentence has put you to sleep then you may want to click the image below to play a number guessing game(It still has a few quirks but I’m reasonably happy with it so far).

Click the image above to play

The above game was made using the book “Foundation Game Design with Flash” by Rex van der Spuy which I have found to be a great resource in opening up the power of flash as a game design tool. I’ll write-up a full review once I’ve finished the book but I’ve found it great so far and there’s an advanced edition out in may.

Outside of flash I’ve been learning more on Maya and have ordered a couple of books to speed up my learning. I’ve found the UI in Maya to be great when compared to 3ds Max, of which I have some experience in from my work in Product Design.

Quick Turret Design and Render in Maya

The turret above is taken from a tutorial on Tutorials Central and can be found HERE. I made a few changes to make it a poly model instead of a NURBS model but it was fairly straightforward although not perfect by any means!

As far as game design goes I’ve been reading up both online and books and in general trying to keep an open mind and write down ideas when I have them. I’m working on 2 board game designs, one of which is getting into a high fidelity prototype stage and the other is still very early design phase, however the second is almost an evolution of the first but in a very different direction. I’ll post progress up here as they continue.

I also have an idea for a little flash mini game/interactive story that’s based on breaking into the games industry which would be done in episodic content.

Other than these I’ll post up a review of Battlefield: Bad Company 2 some time next week.

Thanks for reading,

John

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